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Dylan Grabowski

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Dylan is an urban planner turned freelance writer who covers blockchain, cryptocurrency, and markets. When he is not behind a computer screen, he can be found rock climbing, jogging around Denver, catching a hip hop show, or riding his bicycle to a new microbrewery.
The FATF’s recent guidelines have widespread implications on what private information exchanges need to track and collect from customers. Here are some insights on the recent regulation from CipherTrace’s Nov....
Cryptocurrency Exchanges Pressured to Collect More Private User Information by FATF
In 2017, China dominated cryptocurrency headlines – but to many observers, it’s now all quiet on the eastern front. But don’t let the diminished focus fool you – Chinese blockchain...
7 Asian Blockchain Leaders On Interoperability, Regulation, And Innovation
ShapeShift has had an interesting year. The last time Crypto Briefing covered them, the Denver-based company had tussled with the Wall Street Journal before introducing a  soon-to-be mandatory membership program....
ShapeShift Shows A New Face: A Full, Non-Custodial Exchange
The Monero Konferenco took place in Denver, Colorado last month, drawing some of the brightest minds of the privacy-oriented community. While most of the speakers presented on protocols, secure hardware...
Drones, Tokens And Non-Custodial Exchanges: Monero Konferenco Thinks Big
The first Monero Konferenco took place June 22nd and 23rd in Denver, Colorado. Per previous coverage, the two-day conference billed itself as an opportunity to meet and greet the “privacy advocates,...
Monero Konferenco Explores New Ways To Secure Privacy
Last year Hacker Noon reported, “In 2017, sales of virtual goods raked in more than $80 billion of total gaming industry revenue of $103 billion.” And some of these virtual...
WAX Blockchain Decentralizing Billion Dollar In-Game Asset Industry
Last week, NEO developers upgraded their network’s mainnet consensus nodes, including the core consensus protocol. The updated delegated Byzantine Fault Tolerance (dBFT) consensus mechanism is designed to provide strict one-block finality,...
NEO Upgrades To Reduce Instability
Video games are all about speed. Latency kills – in the case of a game like Overwatch, quite literally. The gaming industry isn’t about to adopt a technology that leaves...
Countless Lives Lost To Latency: Bluzelle Aims To Save Our Gaming Heroes
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