BLAST opens New York HQ as 2025 revenue surges 40% to $133M

BLAST opens New York HQ as 2025 revenue surges 40% to $133M

The Danish esports giant plants its flag in Brooklyn as part of an aggressive North American expansion backed by record financials

BLAST, the Danish esports tournament organizer behind some of the biggest competitive gaming events on the planet, has officially opened its first US headquarters in Brooklyn, New York. The move comes alongside a financial milestone: 2025 revenue exceeding $133 million, representing nearly 40% growth over the prior year.

That’s a jump from $93.7 million in 2024. For a company that only rebranded from its previous identity as RFRSH around 2019, the trajectory is the kind of growth curve most entertainment companies would trade their entire marketing budget for.

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Brooklyn as the beachhead

The new office sits at 45 Main Street in Brooklyn and will serve as the operational hub for all North American activities. BLAST announced its broader North American expansion plans back in May 2025, and the New York headquarters is the concrete manifestation of that strategy.

The company already operates out of Copenhagen, London, Berlin, and Mumbai. The US esports market carries an estimated valuation north of $1.3 billion. BLAST has built its reputation staging large-scale tournaments across titles like Counter-Strike 2, Rocket League, Fortnite, Rainbow Six, and PUBG.

BLAST has cultivated relationships with some of gaming’s biggest publishers, including Valve, Epic Games, KRAFTON, and Ubisoft. The BLAST.tv Austin Major generated a total economic impact of $102 million.

The financial picture

BLAST was founded in 2016 and spent its early years building out production capabilities and establishing itself in the competitive gaming ecosystem. By 2023, the company was already reporting its first meaningful profitability milestones. The 2024 revenue of $93.7 million was itself a strong number.

Growing nearly 40% on top of that, while maintaining profitability, is notable. Many companies in the entertainment and live events space chase top-line growth at the expense of their bottom line.

Disclosure: This article was edited by Editorial Team. For more information on how we create and review content, see our Editorial Policy.

BLAST opens New York HQ as 2025 revenue surges 40% to $133M

BLAST opens New York HQ as 2025 revenue surges 40% to $133M

The Danish esports giant plants its flag in Brooklyn as part of an aggressive North American expansion backed by record financials

BLAST, the Danish esports tournament organizer behind some of the biggest competitive gaming events on the planet, has officially opened its first US headquarters in Brooklyn, New York. The move comes alongside a financial milestone: 2025 revenue exceeding $133 million, representing nearly 40% growth over the prior year.

That’s a jump from $93.7 million in 2024. For a company that only rebranded from its previous identity as RFRSH around 2019, the trajectory is the kind of growth curve most entertainment companies would trade their entire marketing budget for.

Advertisement

Brooklyn as the beachhead

The new office sits at 45 Main Street in Brooklyn and will serve as the operational hub for all North American activities. BLAST announced its broader North American expansion plans back in May 2025, and the New York headquarters is the concrete manifestation of that strategy.

The company already operates out of Copenhagen, London, Berlin, and Mumbai. The US esports market carries an estimated valuation north of $1.3 billion. BLAST has built its reputation staging large-scale tournaments across titles like Counter-Strike 2, Rocket League, Fortnite, Rainbow Six, and PUBG.

BLAST has cultivated relationships with some of gaming’s biggest publishers, including Valve, Epic Games, KRAFTON, and Ubisoft. The BLAST.tv Austin Major generated a total economic impact of $102 million.

The financial picture

BLAST was founded in 2016 and spent its early years building out production capabilities and establishing itself in the competitive gaming ecosystem. By 2023, the company was already reporting its first meaningful profitability milestones. The 2024 revenue of $93.7 million was itself a strong number.

Growing nearly 40% on top of that, while maintaining profitability, is notable. Many companies in the entertainment and live events space chase top-line growth at the expense of their bottom line.

Disclosure: This article was edited by Editorial Team. For more information on how we create and review content, see our Editorial Policy.